Category Archives: Work In Progress


Permalink to Kingsford WIP

Kingsford WIP

Here are two small videos showing the work in progress of the character animations I did for Kingsford.

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Permalink to Executioner – UVs

Executioner – UVs

Finally finished unfolding the UVs for this character.

So many little objects, fortunately UVLayout allows to automate/stack things easily.

Here are the UVs:

executioner_uvlayout1.jpg

And the mesh with a numbered tile texture to make sure the UVs are not too stretched, and the orientation and flow are correct (the green lines show where I cut my seams, and the red parts show where the UVs start to stretch a bit – still within reasonnable stretching values) :

executioner_uvlayout2.jpg

Zbrush time now, baby!


Permalink to Executioner with a soft side

Executioner with a soft side

Hey, even executioners need some help to sleep at night.

After all, nobody likes them…

teddy.jpgexecutioner111.jpgexecutioner12.jpg


Permalink to Executioner – Update

Executioner – Update

Finally whipped out some hands for this dude. Still lots more work to be done.

I also attach a second progress shot, I’m not going to post a new message for this (arm bands/armor, face detailing and various little details starting to creep up).

I attach a little wireframe view as well, so you can check out the topology.

executionner7.jpgexecutionner_wire.jpgexecutionner8.jpg


Permalink to Executioner

Executioner

Hi everybody,

here is a character I started to take a break from work and finally go back to some more personal stuff 🙂

Here are a few evolution shots. It started out as a Zsphere model, converted from Zbrush to C4D where I redrew the topology and added some details. Once I’m finished adding details in C4D, I’ll go back to Zbrush for some detailing, then back to C4D to render.. weeh.

executionner0.jpgexecutionner1.jpgexecutionner3.jpgexecutionner4.jpgexecutionner6.jpg

Wireframes to follow.

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