Category Archives: Old Blog


Permalink to Normal maps

Normal maps

Another quick tutorial explaining how to create normal maps in Cinema4D, based on a high resolution mesh.

bp_normals.jpg


Permalink to Clone tool between multiple textures

Clone tool between multiple textures

Here is a quick tutorial showing how to use the Clone Tool in Bodypaint, pick the source from one texture and clone it to another texture.

bp_dualtextureview.jpg


Permalink to Blog Update

Blog Update

I’ve updated my blog software, which caused my old theme to break down badly 🙂

Please bear with me a few days (I have no web dev skills whatsoever) while I redesign the whole she-bang based on a new theme.


Permalink to Executioner – UVs

Executioner – UVs

Finally finished unfolding the UVs for this character.

So many little objects, fortunately UVLayout allows to automate/stack things easily.

Here are the UVs:

executioner_uvlayout1.jpg

And the mesh with a numbered tile texture to make sure the UVs are not too stretched, and the orientation and flow are correct (the green lines show where I cut my seams, and the red parts show where the UVs start to stretch a bit – still within reasonnable stretching values) :

executioner_uvlayout2.jpg

Zbrush time now, baby!


Permalink to Executioner with a soft side

Executioner with a soft side

Hey, even executioners need some help to sleep at night.

After all, nobody likes them…

teddy.jpgexecutioner111.jpgexecutioner12.jpg

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