Another quick tutorial explaining how to create normal maps in Cinema4D, based on a high resolution mesh.
I’ve updated my blog software, which caused my old theme to break down badly ðŸ™‚
Please bear with me a few days (I have no web dev skills whatsoever) while I redesign the whole she-bang based on a new theme.
Finally finished unfolding the UVs for this character.
So many little objects, fortunately UVLayout allows to automate/stack things easily.
And the mesh with a numbered tile texture to make sure the UVs are not too stretched, and the orientation and flow are correct (the green lines show where I cut my seams, and the red parts show where the UVs start to stretch a bit – still within reasonnable stretching values) :
Zbrush time now, baby!