Archive for February, 2008
Finally finished unfolding the UVs for this character.
So many little objects, fortunately UVLayout allows to automate/stack things easily.
Here are the UVs:
And the mesh with a numbered tile texture to make sure the UVs are not too stretched, and the orientation and flow are correct (the green lines show where I cut my seams, and the [...]
Hey, even executioners need some help to sleep at night.
After all, nobody likes them…
Finally whipped out some hands for this dude. Still lots more work to be done.
I also attach a second progress shot, I’m not going to post a new message for this (arm bands/armor, face detailing and various little details starting to creep up).
I attach a little wireframe view as well, so you can check out [...]
Hi everybody,
here is a character I started to take a break from work and finally go back to some more personal stuff
Here are a few evolution shots. It started out as a Zsphere model, converted from Zbrush to C4D where I redrew the topology and added some details. Once I’m finished adding details [...]
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