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How to project multiple textures with Bodypaint

Hi all, it’s been a long time since I posted a tutorial here, so here is a quickie.

In this video, I show how to import several reference images, to copy and paste parts of them onto the model using projection painting and how to blend them together using layers and layer masks.

I’m obviously projecting in a lousy way here, but the goal is to show the process, not to produce a masterwork 😉

Don’t hesitate to post a comment if you have any questions.


On a side note : you’ll notice I use the parallel camera, and constant shading mode. The parallel camera allows to project on the model the best way, since there’s no deformation coming from the perspective. Projection painting projects the texture onto the model based on the view angle, so this is an important step, in my opinion.

Constant shading mode is as important, as it allows to see every detail of the texture without having its aspect affected by the diffusion of the material.

3 Comments to How to project multiple textures with Bodypaint

  1. Thanks for the Projection Paint tutorial, Fluffy. I followed the link from your CGTalk profile. You should promote your tutorials more. They’re very good.


  2. brickert

    I would like to speak or chat with you about doing some body painting from a photo.

  3. Hi Brickert, just shoot me an email at sf(at)

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