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Executioner – UVs

Finally finished unfolding the UVs for this character.

So many little objects, fortunately UVLayout allows to automate/stack things easily.

Here are the UVs:


And the mesh with a numbered tile texture to make sure the UVs are not too stretched, and the orientation and flow are correct (the green lines show where I cut my seams, and the red parts show where the UVs start to stretch a bit – still within reasonnable stretching values) :


Zbrush time now, baby!

2 Comments to Executioner – UVs

  1. Tu vas faire le doigt qui manque avec ZBrush ? C’est pas un petit peu exagéré ?

  2. Fluffy

    Hehe :em20:
    Non, j’ai décidé de suivre tes conseils, finalement, et de ne pas le rajoûter.
    En fait je ne lui ai pas mis 4 doigts pour rien. Mon inspiration vient des grenouilles (proportions et formes), qui elles, n’ont que 4 doigts.

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